Sebastien Borget: The Sandbox’s Metaverse Pioneer
Metaverse is no longer just a futuristic or future discourse because its reality is now here and continues to grow rapidly.
One of the figures who actively encourages the realization of a decentralized virtual world is Sebastien Borget, Co-founder and COO of The Sandbox.
Let’s get to know more about Sebastien Borget’s journey in creating a virtual space managed by the community!
Who is Sebastien Borget?
Sebastien Borget is a graduate of the Institut National des Télécommunications (INT) in France, with an educational background that combines engineering skills and business understanding.
He began his professional career in the software and mobile application industry, a field that was growing rapidly at that time. In 2011, Borget founded Pixowl, a mobile game development company.
The company succeeded in creating various popular games that were downloaded millions of times by users around the world. This success strengthened its position in the digital game industry.
Entering 2018, Borget made a major transformation by entering the blockchain world.
He then founded The Sandbox, a decentralized metaverse platform that allows users to create, own, and monetize their virtual experiences using NFTs and SAND tokens.
Founding The Sandbox: The Beginning of the Metaverse Revolution
The Sandbox was originally known as a 2D mobile builder game that allowed players to create and share simple virtual worlds.
However, in 2018, the project underwent a major transformation by being rebooted into an Ethereum blockchain-based metaverse platform.
Under the grand vision of Sebastien Borget, The Sandbox was developed as a decentralized virtual world that is fully owned and run by the community.
The platform gives users the freedom to purchase virtual land called LAND, create digital assets in the form of NFTs, and monetize their work through a transparent and open ecosystem.
The Sandbox has become a pioneer in combining creativity, digital ownership, and blockchain technology in one ever-evolving virtual space.
Also read related articles: What is the Sandbox? Here’s How to Get It
Sebastien Borget’s Strategic Role in The Sandbox
Sebastien Borget as COO plays a key role in designing The Sandbox’s long-term strategy to ensure sustainable growth and global expansion.
He is also responsible for establishing strategic partnerships with various parties, from developers, investors, to big brands, to enrich the ecosystem and increase the value of the platform.
Borget not only focuses on internal aspects, but also becomes the public face of The Sandbox.
He often appears in various international conferences and events with Web3 and metaverse themes, which strengthens The Sandbox’s position as a pioneer in the decentralized virtual world.
He is active in building collaborations with well-known brands such as Atari, Snoop Dogg, and The Walking Dead, which not only increase user appeal but also enrich content and experiences in the metaverse world.
Moreover, Borget is the initiator of various campaigns that support the growth of the local creator community by providing opportunities and resources so that they can be more active in their work.
He also encourages digital inclusivity, trying to ensure that anyone, from various backgrounds and regions, can access and participate in this digital ecosystem.
Borget’s Philosophy: Democratization and Digital Ownership
Sebastien Borget strongly believes that digital ownership is a fundamental right that every user should have in a virtual ecosystem.
He strongly rejects the Web2 metaverse approach, which is often driven by large companies that have full control over user data, assets, and experiences.
For him, such a model limits the freedom and potential of creators and users to manage their own digital assets.
Borget envisions a decentralized virtual world where creators are free to create, manage, and monetize their work without any barriers or interference from a central party.
In this regard, he is a pioneer and a major advocate of the concepts of “Play-to-Earn” and “Create-to-Earn,” which allow players and creators to earn real income from their contributions.
This economic model changes the traditional paradigm by providing fair and transparent incentives, while strengthening communities through shared ownership and active collaboration.
You might also be interested in this: How to Play Web3 Games to Make Passive Income in 2025
Global Influence and Strategic Collaborations
Under the direction of Sebastien Borget, The Sandbox has grown into one of the most influential metaverse ecosystems in the world.
The platform has successfully established strategic partnerships with over 400 global partners, including big names such as Warner Music Group, Adidas, Gucci, and legendary games such as The Walking Dead and Atari.
These collaborations have not only expanded The Sandbox’s reach into various industries but also solidified its position as an innovative leader in the blockchain-based virtual space.
The success of The Sandbox is inseparable from Borget’s active role as a global spokesperson who consistently promotes the adoption of Web3 technology..
He frequently appears as a speaker at international conferences such as NFT.NYC, Paris Blockchain Week, and Web Summit, discussing the future of the metaverse, digital ownership, and opportunities for the creator economy.
In addition, Borget’s commitment to the growth of the blockchain industry is also reflected in his role as president of the Blockchain Game Alliance, a non-profit organization with more than 500 members in the fields of gaming, technology, and Web3.
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Challenges and Criticisms of Borget’s Vision
Although The Sandbox and Sebastien Borget’s vision have received a lot of attention, they are not without their fair share of challenges and criticisms.
Some believe that the metaverse is currently still in the hype stage and is not yet fully mature enough to be widely implemented.
One of the biggest obstacles is mass adoption because many users still have difficulty accessing technology such as virtual reality (VR) devices and managing complex digital wallets.
In addition, blockchain transaction fees (gas fees) which are often high are also an obstacle for new users.
Another criticism that has emerged highlights The Sandbox’s business model which relies on purchasing virtual land.
Many consider it a form of digital speculation that can pose financial risks for investors, especially when the price of digital assets can be very volatile and dependent on market sentiment.
In addition, The Sandbox must compete fiercely with other established technology giants and platforms.
Examples include Meta (Facebook), which has large resources and an integrated ecosystem, and Roblox, a popular platform for virtual games and interactions that has been around for a long time.
Competition from these still-centralized metaverse projects poses an additional challenge in pushing the concept of a fully decentralized virtual world.
Conclusion
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FAQ
1.Who is Sebastien Borget?
Sebastien Borget is the Co-founder and COO of The Sandbox, a blockchain-based metaverse platform.
2.What is Borget’s main contribution to the crypto world?
He built The Sandbox as an open virtual world that allows ownership of digital assets through NFTs.
3.How is The Sandbox different from other metaverses?
The Sandbox is blockchain-based and gives users full ownership of their land and digital assets.
4.Why is Borget pushing for a decentralized metaverse?
Because he opposes platform control by large companies and believes in the power of communities and creators.
5.How do I join The Sandbox?
You can create an account, buy LAND or SAND tokens, and start building or selling digital assets on the platform.
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