Valve’s Response to NFT Debates in CS:GO | Gaming

Valve says it”doesn’t know enough about NFTs to weigh in” on debates about the controversial tech and says it”just tries to make the best decisions can about the things our players care about”.

“There were non-trivial challenges in getting older items to fit into the look and feel of the new game, but the feature was something we knew would be very important to players. For us, bringing the items forward is just the customer-centred way to bridge between a game and its successor.

“Sometimes people talk about NFTs in the context of Counter-Strike items, but to be honest, we don’t know enough about NFTs to weigh in on that conversation. We just try to make the best decisions we can about the things our players care about.”shortly begin”reversing” VAC bans for Counter-Strike 2 players who were banned from the game for using AMD’s Anti-Lag+ feature headtopics.com

Unfortunately, the way the Anti-Lag+ feature works – it does its job by”detouring engine dll functions”, according to Valve – can have serious consequences for Counter-Strike 2 players who opt to turn it on.Cities: Skylines 2 has eight free new regional packs on the wayFans think they’ve found evidence that “some sort of” Dragon Quest announcement is imminent

On NFTs, Valve says it’s only interested in ‘things our players care about’Rich is a games journalist with 15 years’ experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. Read more ⮕

We ask Valve if Counter-Strike 2 will introduce new weapons: ‘Yes’Rich is a games journalist with 15 years’ experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. Read more ⮕

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